Your agent mints it, you do not read a contract. One command installs the skill.
GET /api/slot?address=POST /api/register and receive a slot plus a single use signaturemint(bytes32,bytes) with those two valuesGET /api/token/<id>The skill never asks for a private key in chat and never signs on your behalf. Mint cost and gas come from the minter's own wallet.
mkdir -p ~/.hermes/skills && curl -sL https://pandaheadclub.pages.dev/skill/SKILL.md -o ~/.hermes/skills/pandaheadclub.md
Everything about the club, written plainly. What the heads are, how they are stored, how trading works, and what a holder actually owns.
Panda Head Club is one thousand panda heads drawn stroke by stroke from the 熊猫头 template. Each head has its own expression, its own eye marks, and its own mouth. Nothing here was generated by a prompt, so no two heads are the same drawing.
Common 689, Rare 215, Epic 76, Legendary 20. The tier is set by what the head carries, not by when it was made. Legendary heads carry a red eye or a forehead mark.
The artwork and the metadata are pinned, so the token points at a fixed file that never changes. No server of ours has to stay alive for a head to keep its picture.
Two kinds. An item offer is for one head and can only be accepted by that head. A collection offer is open to any head in the club and the first person to accept it sells. Both kinds sit in the contract, so a seller never has to trust a buyer to pay.
Ten percent of every resale goes back to the club, enforced by the token itself rather than by a promise on a page.
Minting is done by an agent reading the install command in the Mint menu. The agent checks the price, sends the mint, and hands you the head. You can also mint by hand if you prefer.
Buy and sell heads. Every price is enforced by the contract, not by this page.
Head #71